![]() ![]() Unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability One – temporary bonus when used, mostly combat only In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on. Generally, all passives stack - but actives do not and will instead use the highest bonus. Stacking rules apply depending on whether the effect is passive or active. Most resolve buffs are applied via one of the three Resolve Inspirations Steadfast, Resolute, and Courageous. Target: Drains -10 Resolve for +25 Deflection for 20.0 secįriendly AoE: +6 Perception, +6 Intellect, +25 Resolve for 30.0 secįriendly Aura: +3 Might, +7 Resolve for 30.0 secĬaster: +20% Melee Damage, +20% Ranged Damage, +8 Might, +8 Dexterity, +8 Constitution, +8 Perception, +8 Resolve, +8 Intellect, +40 Max Endurance for 30.0 secįoe Target: -10 Resolve, Intellect, Perception for 10.0 secĪoE: -6 Perception, -6 Intellect, -6 Resolve for 12.0 secīuffs in Pillars of Eternity II: Deadfire User: +5 Might, +5 Resolve, Immunity to Charmed, Dominated for 30.0 sec Caster: Applies the same effect as Friendly AoE.The Brideman Slew Thirty 'Fore They Crossed Half the Hallįriendly AoE: +5 Constitution, Might, Resolve for 30.0 sec One – which includes: Active abilities/spells Unlimited – permanently active once learned These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible. There are various ways to (temporarily) increase a character's Resolve beyond their base score. Per point of Resolve above/below 10, a character gains: ![]() ![]() 5 Debuffs in Pillars of Eternity II: Deadfire.4 Buffs in Pillars of Eternity II: Deadfire. ![]()
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